Advanced Level
UTD — 2026 · 16 Weeks

Advanced 2D Animation

For those who already know how to move things.
Now it’s time to give them a soul.

Credits 6
Prerequisite Animated Digital Image
Format Workshop + Theory
Program Design & Digital Anim.
General Competency

Produces 2D animation pieces with advanced technical proficiency, clear narrative intention, and a personal aesthetic voice; applying character rigging, animated acting, and a complete professional production pipeline.

01

Learning Objectives

Apply the 12 principles with critical judgment, including their intentional breaking as an expressive resource
Design and rig 2D characters for reusable production in After Effects and Rive
Animate character performances with weight, emotion, and narrative coherence
Produce lip sync and expressive facial animation synchronized with audio
Develop a complete pipeline: storyboard → animatic → final cut
Create advanced motion design systems and complex kinetic typography
Build an authorial animation project with a defined brief and real deliverables
Develop personal aesthetic criteria and the ability to conceptually defend one’s work
02

What Sets It Apart from the Foundational Level?

Animated Digital Image (foundational) Advanced 2D Animation (this course)
I follow the 12 principles
I break them with intention
I animate objects and shapes
I animate characters with personality
I learn the tools
I choose the right tool for each intention
Guided exercises
Authorial projects with real briefs
Technique
Technique + aesthetic criteria + narrative
Simple motion graphics
Motion design systems
03

Course Tools

Tool Use in the course Level
After Effects 2D rigging, character animation, advanced compositing, motion systems ● Advanced
Rive Interactive character rigging and animation, advanced state machine ● Advanced
Clip Studio Paint Advanced frame by frame, secondary effects, frame-by-frame lip sync ● Intermediate
Audition / Audacity Audio editing for sync, phoneme analysis for lip sync ● Intermediate
Flow (plugin AE) Advanced animation curve control and custom easing ● Supplementary
Lottie / dotLottie Distribution of complex animations on web platforms ● Supplementary
04

Weekly Schedule — 16 Weeks

Weeks 1–2
Unit 1 — Criticism & Awareness
Breaking the rules you already know
Criticism
Week 01
The 12 Principles — Critical Review
Deep analysis of the principles not as absolute rules but as expressive tools. Cases where breaking them is the right decision. Aesthetics that intentionally contradict: limited animation, anime style, puppet animation. References: UPA, Cartoon Saloon, Masaaki Yuasa.
Critical analysis
Week 02
Personal Aesthetic Voice — Workshop
What kind of animator are you? Building a moodboard of personal references. Defining 3 personal aesthetic adjectives. Exercise: animate the same shot with two completely different aesthetics. Group feedback.
Comparative shot
Weeks 3–5
Unit 2 — 2D Character Rigging
From static illustration to acting machine
Technical
Week 03
Character Design for Animation
Character design conceived from animation: shape-based construction, implied volume, movement leverage. Turnaround sheet. Layer separation and preparation in Illustrator for import to After Effects. Naming convention and organization.
Prepared character
Week 04
Rigging in After Effects — Duik Bassel / JOYSTICKS
Bones and controllers in AE. Inverse kinematics (IK). Head, body, and limb controllers. Joystick & Sliders for facial poses. Basic functional rig for production. Rig motion test.
Functional rig
Week 05
Character Rigging in Rive
Bones in Rive: weight configuration, IK constraints. State machine for interactive character: idle, walk, talk. AE vs. Rive rigging comparison. When to use each tool. Deliverable: character rigged on both platforms.
Delivery: Complete rig
Weeks 6–9
Unit 3 — Animated Acting
Making the character think, feel, and convince
Acting
Week 06
Weight, Balance & Body Mechanics
Complex walk cycle animation with real weight: heavy character vs. light character. Hip shift, shoulder overlap. Difference between walk, run, sneak, limp. Applied to the student’s own rig.
Complex walk cycle
Week 07
Acting — Key Poses & Silhouette Reading
Advanced pose to pose animation. Staging: the silhouette says it all. Line of action. Expressive holds. Anticipation as storytelling. Pantomime exercise: communicate an emotion without text, using only the character’s body.
Pantomime shot
Week 08
Facial Animation & Expression
Micro-expressions and their reading in animation. Blink timing as an emotional state indicator. Eyebrow acting. Expression pose library. Reaction animation: before dialogue, during, after. Using joysticks for facial control.
Expression library
Week 09
Lip Sync — Dialogue Synchronization
Phonemes and visemes in 2D animation. Preston Blair method: the 8–10 fundamental shapes. Loose vs. tight sync: when to exaggerate. Real audio clip synchronization. Integration of lip sync with body acting. Group critique.
Delivery: Lip sync + body
Weeks 10–12
Unit 4 — Production Pipeline
From brief to final cut, the industry way
Production
Week 10
Storyboard & Animatic
Storyboard as language: framing, angles, camera movement in 2D. Movement arrow and cut conventions. Animatic construction: scene timing, rhythmic editing. Tools: Storyboarder, Procreate, even paper. The animatic as a contract.
30 sec animatic
Week 11
Compositing & Background Design
2D background design that supports the acting: applied rule of thirds, color as emotional narrative, simulated depth of field in 2D (parallax). Integration of rigged character in environment. 2D lighting with multiply/screen layers.
Assembled scene
Week 12
Basic Sound Design & Sync
Audio as part of animation design, not post-production. Sound effect sync with impacts, steps, actions. Background music: how to edit so it breathes with the image. Video export with synchronized audio. Basic mixing in Audition.
Scene with audio
Weeks 13
Unit 5 — Advanced Motion Design
When motion design becomes a system
Technical
Week 13
Advanced Kinetic Typography & Animation Systems
Text as animated image: typographic rhythm, visual phonetic editing. Motion design systems: how to create a consistent visual language with reusable color, timing, and movement variables. Expression-driven animation: wiggle, random, property linking. Motion branding.
Motion system
Weeks 14–16
Unit 6 — Authorial Final Project
Your voice. Your piece. Your defense.
Project
Week 14
Development & Production
Production of a short film or 2D animation piece of 30–60 seconds. Must include: at least one rigged character with acting, lip sync or pantomime, background design, and audio. Individual progress review. Concept and aesthetics are 100% the student’s decision.
Work in progress
Week 15
Final Review & Adjustments
Group screening of preliminary versions. Structured feedback: what works, what doesn’t, what can be improved in time. Timing adjustments, basic color grade, audio review. Preparation of conceptual presentation.
Group critique
Week 16
Final Presentation — Screening & Defense
Public screening of the final project. 5-minute conceptual defense: intention, technical and aesthetic decisions, challenges and solutions. Self-assessment. The project is integrated into the student’s portfolio. Celebration.
Final delivery
05

Evaluation

25%
Unit Exercises
Technical deliverables from units 2, 3, and 4. Evaluated on technical proficiency and process evidence.
20%
Character Rig
Complete and functional rig in AE or Rive. Evaluated on versatility, technical cleanliness, and expressive capability.
20%
Acting Shot + Lip Sync
5–10 second piece with character, dialogue or pantomime, and body-facial coherence.
10%
Participation & Process
Process journal, group critiques, attendance, and contribution in peer reviews.
Authorial Final Project
Short film 30–60 sec + conceptual defense
25%